About Malcolm CasSelle the President at Worldwide Asset eXchange

Malcolm CasSelle presently serves as the president at Worldwide Asset eXchange, commonly known as WAX. He also work at OPSkins, one of the leading online portal for selling and buying items from online video games, as the CIO. Earlier in his career, Malcolm worked at Tribune Publishing, now Tronc as the CTO and president. His main role was to supervise rapid growth properties leveraging digital assets. Further, Malcolm was GM & SVP at SeaChange Int’l, Digital Media. This firm later acquired Timeline Labs, one of his companies where he served as the chief executive officer.

 

Timeline Labs offered excellent solutions for companies to discover, measure, and display all engaging contents primarily grounded on social signaling. Malcolm has acquired exemplary skills in leading digital industry ventures. A case in point is MediaPass, one of the pioneering digital subscription company, offering extensive solutions to other giant media companies, gamer social network of 22M, Groupon’s joint venture, and Xfire.

 

Malcolm is widely recognized for his investment strategies. For the record, he has actively invested in renowned companies like Zynga, Facebook, and blockchain verticals. Malcolm co-founded a publicly traded telecom company, PCCW found in Hong Kong. While in this company, Malcolm helped in raising millions of dollars for private transactions, he also raised several billions for PCCW through public offering. As a result, PCCW grew rapidly and now has a net worth of $35 billion. Malcolm is graduate from both Stanford University and MIT where he majored in Computer science. He is proficient in Mandarin and Japanese languages.

 

Worldwide Asset eXchange is a decentralized platform for virtual game assets and tokenizing of game items. Wax is now set to lower various transaction costs and create market places for games. Centralized exchange will allow asset transfer and fractionalizing of player profits. With tokenization, ownership of virtual assets and ease of economy access will become possible.

 

Virtual asset exchange is mainly done by Transfer agents, rating systems, Guilds, and verifiable consensus algorithm. Our new era has made it possible for collectors and fans to fractionalize physical assets. As a result Guilds will focus on regulations while transfer agents will be liable with asset delivery. WAX physical asset incorporation will equally enhance security.